[ctp2-commit] Revision 856 committed by Martin G?\195?\188hmann

ctp2-commit at darkdust.net ctp2-commit at darkdust.net
Thu Feb 28 22:58:32 CET 2008


The graphics of the various road types are now dependent on the TilesetIndex in the tileimp.txt

Some cleanings:
modified trunk/ctp2_code/gs/world/World.h
modified trunk/ctp2_code/gs/world/WrlEnv.cpp
modified trunk/ctp2_data/default/gamedata/Units.txt

Added missing strings, and new and corrected translations:
modified trunk/ctp2_data/english/gamedata/ldl_str.txt
modified trunk/ctp2_data/french/gamedata/gl_str.txt
modified trunk/ctp2_data/french/gamedata/Info_str.txt
modified trunk/ctp2_data/french/gamedata/ldl_str.txt
modified trunk/ctp2_data/german/gamedata/ldl_str.txt
modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt

Set the maximum number of tile improvement graphics read from the tile file to 1024:
modified trunk/ctp2_code/gfx/tilesys/tileset.h

Added instructions on how to use the TilesetIndex flag:
modified trunk/ctp2_data/default/gamedata/tileimp.txt

Exposed the TilesetIndex of roads, railroads, maglevs and undersea tunnels to the tileimp.txt:
modified trunk/ctp2_code/gfx/tilesys/tiledmap.h
modified trunk/ctp2_code/gfx/tilesys/tiledraw.cpp
modified trunk/ctp2_code/gfx/tilesys/tiledrawroad.cpp
modified trunk/ctp2_code/gfx/tilesys/TileDrawRoad.h

U   trunk/ctp2_code/gfx/tilesys/TileDrawRoad.h
U   trunk/ctp2_code/gfx/tilesys/tiledmap.h
U   trunk/ctp2_code/gfx/tilesys/tiledraw.cpp
U   trunk/ctp2_code/gfx/tilesys/tiledrawroad.cpp
U   trunk/ctp2_code/gfx/tilesys/tileset.h
U   trunk/ctp2_code/gs/world/World.h
U   trunk/ctp2_code/gs/world/WrlEnv.cpp
U   trunk/ctp2_data/default/gamedata/Units.txt
U   trunk/ctp2_data/default/gamedata/tileimp.txt
U   trunk/ctp2_data/english/gamedata/ldl_str.txt
U   trunk/ctp2_data/french/gamedata/Info_str.txt
U   trunk/ctp2_data/french/gamedata/gl_str.txt
U   trunk/ctp2_data/french/gamedata/ldl_str.txt
U   trunk/ctp2_data/german/gamedata/ldl_str.txt
U   trunk/ctp2_data/italian/gamedata/ldl_str.txt
U   trunk/ctp2_data/spanish/gamedata/ldl_str.txt



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